Terminology
Terminology
Short definitions of the words used across the Kinetograph docs, with the Remotion and HyperFrames names.
These pages explain one word each. Where Remotion or HyperFrames has the same idea, the page gives its name, so you can find your way in from either.
The video
- Composition: one video, with an id, a size, a frame rate and a length.
- Sequence: a piece of the timeline that shows its children for a set length.
- Frame: one picture, counted from 0, with
fpsanddurationInFrames. - Resolution: the size a video is drawn at, and
--scale. - Scene: the JSON description of a frame, made of layers.
The project
- Entry point: the file you give to a command.
- Project layout: the folders
initmakes, and where output goes. - Root: the component that lists the compositions.
- Props: input values for a composition.
- Public directory: the
public/folder andstaticFile. - Fonts: text uses registered fonts only.
- HyperFrames page: an HTML composition rendered as it is.
- Asset lock:
kinetograph.lock.jsonpins remote files.
Making output
- Still: one frame as a PNG, or a one-frame composition.
- Render: drawing every frame into a video file.
- Concurrency: worker threads that draw frames at once.
- Compositor: the Rust GPU renderer, with no browser.
- Determinism: a frame depends only on the project and its number.
- Doctor: finds what the engine cannot draw.