It assembles from its centre and turns a full orbit, then settles on one hero card and pushes in.
Props
Every prop has a default, so the component renders as it is. Change any of them in Studio or in code.
photoslist
Photo file names inside public/photos, in order. Items take them in turn and repeat when there are more items than photos.
captionstring = "Spherical"
Small line at the bottom left. Empty for none.
showHudboolean = true
Show the caption and the counter.
aperturenumber = 0
Depth of field: blur, in px, of a card one focus distance away from the focus plane. 0 keeps everything sharp.
driftnumber = 1
Handheld drift on the camera, as a multiple of the default (about 0.4 degrees and 6 px). 0 for a locked-off camera.
radiusnumber = 14
Corner radius of the cards, px.
colors.groundcolour
Frame edge.
colors.ground2colour
Frame centre, slightly lighter.
colors.inkcolour
Caption type.
colors.edgecolour
Hairline round every card, or 'none' (the default) for clean edges.
countinteger = 34
Cards on the sphere, spread evenly (a Fibonacci spiral).
radius3dnumber = 640
Radius of the sphere, world px.
cardWidthnumber = 250
Card width, world px.
cardHeightnumber = 310
Card height, world px.
turnsnumber = 0
Extra full orbits the camera makes while it pulls out, on top of the half turn from the inside view to the hero's outside face.
insideFocalnumber = 1000
Focal length while the eye sits inside the sphere (smaller is wider). It widens to the outside focal as the camera pulls through the shell.
motionBlurnumber = 0
Camera motion blur shutter in frames, used only while the camera moves fast. 0 turns it off.
herointeger = 17
Index of the card the move ends on (a card near the equator reads best).
wideDistancenumber = 3300
Eye distance of the opening shot.
closeDistancenumber = 1410
Eye distance at the end of the push in.
backDimnumber = 0.35
How much the far side of the sphere is darkened.
Compositions
- GridSpherical