The camera looks down and orbits as the cards swing through the corners.
Props
Every prop has a default, so the component renders as it is. Change any of them in Studio or in code.
photoslist
Photo file names inside public/photos, in order. Items take them in turn and repeat when there are more items than photos.
captionstring = "Path orient"
Small line at the bottom left. Empty for none.
showHudboolean = true
Show the caption and the counter.
aperturenumber = 0
Depth of field: blur, in px, of a card one focus distance away from the focus plane. 0 keeps everything sharp.
driftnumber = 1
Handheld drift on the camera, as a multiple of the default (about 0.4 degrees and 6 px). 0 for a locked-off camera.
radiusnumber = 14
Corner radius of the cards, px.
colors.groundcolour
Frame edge.
colors.ground2colour
Frame centre, slightly lighter.
colors.inkcolour
Caption type.
colors.edgecolour
Hairline round every card, or 'none' (the default) for clean edges.
shapewave | triangle | square | infinity = "triangle"
The curve the cards follow.
countinteger = 9
Cards on the path.
sizenumber = 1500
Half width of the curve, world px.
cardWidthnumber = 320
Card width, world px.
cardHeightnumber = 240
Card height, world px.
turnsnumber = 1.5
Slots the train advances in the move (1 = one card position).
follownumber = 1
How far each card turns to the tangent: 0 keeps it upright, 1 follows the path fully.
lagnumber = 2
Frames each card sets off after the one ahead.
showLineboolean = false
Draw the path as a hairline under the cards. Off by default.
orbitnumber = 22
Degrees the camera turns about the path.
distancenumber = 2550
Eye distance of the wide shot after the crane.
chaseDistancenumber = 1150
Eye distance while chasing the lead card.
motionBlurnumber = 0
Camera motion blur shutter in frames, used while the camera moves fast. 0 turns it off.
Compositions
- GridPathOrient