It loops with no join at whole-number speeds.
Props
Every prop has a default, so the component renders as it is. Change any of them in Studio or in code.
palettelist
Colours of the mesh, spread over its points in a fixed pattern. Two to eight.
speednumber = 1
How fast the field drifts. Whole numbers loop seamlessly over 10 seconds.
scalenumber = 1
How far the points wander, as a multiple of the default. 1 is about a tenth of a cell.
softnessnumber = 0
Blur over the mesh in pixels: higher is smoother, lower shows more of the patches.
grainnumber = 0.14
Grain amount. 0.1 is a visible film grain.
grainSizenumber = 1.3
Size of a grain cell in pixels.
Compositions
- GrainGradient